Unreal Tournament. TitanPass
Way the global dirt mask works.

Way the global dirt mask works.

Unreal Tournament. TitanPass

Was responsible to update map originally made by Rick Kohler and Josh Marlow, and make it look better. At some point Rick Kohler was re involved and was working on re-meshing architecture. While I was working mostly with final dressing and materials and colors, plus adding ground and walls details, and some more chaotic/natural transitions between some areas of map.
As well I re-meshed background, update skybox and made final lighting pass and post process.
Runs 120+ fps on GTX980

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