Little fly through
Pretty boring walking and driving around.
Some game idea I was prototyping two and a half years ago, was trying to get some more graphical and not so game like look. Gameplay in some way was inspired by Wind Waker, where player would have lots of small islands / dungeons to explore but instead water have huge grassfields. And every dungeon supposed to have multiple access points, so theoretical game experience would be less direct comparing to traditional zelda dungeons.
Another part was idea of finding some simpler approach to visual side. Where simple colors and silhouettes with plausible lighting should have little touch of texturing mostly done via shaders.
I had full dynamic time of day system and at some point even tested seasonal changes. Where seasons may affect accessibility certain areas.