VR scene I made while was helping our Enterprise team. Church model originally came from Arch Viz studio, but I had to do some cleanup to make it run better on VR specs. Materials mostly simple and most of surfaces based on arch materials from substance. Had to fake at some point reflections to be mirrored model, but later was changed to use planar reflections. Lighting inside windows was simple sphere mask with little world offset and inverted fresnel
All lighting is static, baked and used Lighting scenarios to switch between sets